using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace RulesEngine
{
    /// <summary>
    /// Base class for classes that pass and receive information from RulesEngine
    /// </summary>
    public class GameObjectBase
    {
        /// <summary>
        /// How much worth the object is
        /// </summary>
        public int Worth { get; set; }
    }
}
